[Return to Top] [Standard Processes] Network SocketN O T E: This design is not implemented and is considered a failed attempt. It is presented here for historical information only.DescriptionNetworks don't really exist. They are a figment of some poor Steve Muir's imagination. The bits actually move from one machine to the other by magic; the physical infrastructure merely serves to establish the appropriate preconditions for belief in magic on the part of the users. Note that the UNIX-isms have not yet been cleaned out of this page. The Network Socket object encapsulates all of the necessary functionality build and use network connections to either remote or local hosts. The current object interface is based closely on the UNIX system call interface for sockets, and was chosen for speed of implementation rather than for the merits of the interface. In some places the function of the UNIX system calls should probably be merged into a single request. A Network Socket object has the following internal states:
Every socket has an associated process (protocol family), type, and protocol. The supported protocol families are:
The supported connection types are:
A SOCK_STREAM type provides sequenced, reliable, two-way connection based byte streams. An out-of-band data transmission mechanism may be supported. A SOCK_DGRAM socket supports datagrams (connectionless, unreliable messages of a fixed (typically small) maximum length). A SOCK_SEQPACKET socket may provide a sequenced, reliable, two-way connection-based data transmission path for datagrams of fixed maximum length; a consumer may be required to read an entire packet with each read system call. This facility is protocol specific, and presently implemented only for AF_NS. SOCK_RAW sockets provide access to internal network protocols and interfaces. The types SOCK_RAW, which is available only to the super-user, and SOCK_RDM, which is planned, but not yet implemented, are not described here. The protocol specifies a particular protocol to be used with the socket. Normally only a single protocol exists to support a particular socket type within a given protocol family. However, it is possible that many protocols may exist, in which case a particular protocol must be specified in this manner. The protocol number to use is particular to the ``communication process'' in which communication is to take place. Sockets of type SOCK_STREAM are full-duplex byte streams, similar to pipes. A stream socket must be in a connected state before any data may be sent or received on it. A connection to another socket is created with a connect invocation. Once connected, data may be transferred using read and write invocations or send and recv invocations. When a session has been completed a close invocation should be performed. Out-of-band data may also be transmitted as described in send and received as described in recv. The communications protocols used to implement a SOCK_STREAM insure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connection is considered broken and calls will indicate an error with -1 returns and with ETIMEDOUT as the specific code in the global variable errno. The protocols optionally keep sockets warm by forcing transmissions roughly every minute in the absence of other activity. An error is then indicated if no response can be elicited on an otherwise idle connection for a extended period (e.g. 5 minutes). A SIGPIPE signal is raised if a process sends on a broken stream; this causes naive processes, which do not handle the signal, to exit. SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sockets. The only difference is that read calls will return only the amount of data requested, and any remaining in the arriving packet will be discarded. SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspondents named in send calls. Datagrams are generally received with recvfrom, which returns the next datagram with its return address. A control invocation can be used to specify a process group to receive a SIGURG signal when the out-of-band data arrives. It may also enable non-blocking I/O and asynchronous notification of I/O events via SIGIO. The operation of sockets is controlled by socket level options. These options are defined in the file socket.h. Setsockopt and getsockopt are used to set and get options, respectively. The following options are recognized at the socket level. Except as noted, each may be examined with getsockopt and set with setsockopt.SO_DEBUG enables debugging in the underlying protocol modules. SO_REUSEADDR indicates that the rules used in validating addresses supplied in a bind call should allow reuse of local addresses. SO_KEEPALIVE enables the periodic transmission of messages on a connected socket. Should the connected party fail to respond to these messages, the connection is considered broken and processes using the socket are notified via a SIGPIPE signal when attempting to send data. SO_DONTROUTE indicates that outgoing messages should bypass the standard routing facilities. Instead, messages are directed to the appropriate network interface according to the network portion of the destination address. SO_LINGER controls the action taken when unsent messages are queued on socket and a close is performed. If the socket promises reliable delivery of data and SO_LINGER is set, the system will block the process on the close attempt until it is able to transmit the data or until it decides it is unable to deliver the information (a timeout period, termed the linger interval, is specified in the setsockopt call when SO_LINGER is requested). If SO_LINGER is disabled and a close is issued, the system will process the close in a manner that allows the process to continue as quickly as possible. The option SO_BROADCAST requests permission to send broadcast datagrams on the socket. Broadcast was a privileged operation in earlier versions of the system. With protocols that support out-of-band data, the SO_OOBINLINE option requests that out-of-band data be placed in the normal data input queue as received; it will then be accessible with recv or read calls without the MSG_OOB flag. Some protocols always behave as if this option is set. SO_SNDBUF and SO_RCVBUF are options to adjust the normal buffer sizes allocated for output and input buffers, respectively. The buffer size may be increased for high-volume connections, or may be decreased to limit the possible backlog of incoming data. The system places an absolute limit on these values. SO_SNDLOWAT is an option to set the minimum count for output operations. Most output operations process all of the data supplied by the call, delivering data to the protocol for transmission and blocking as necessary for flow control. Nonblocking output operations will process as much data as permitted subject to flow control without blocking, but will process no data if flow control does not allow the smaller of the low water mark value or the entesting the ability to write to a socket will return true only if the low water mark amount could be processed. The default value for SO_SNDLOWAT is set to a convenient size for network efficiency, often 1024. SO_RCVLOWAT is an option to set the minimum count for input operations. In general, receive calls will block until any (non-zero) amount of data is received, then return with smaller of the amount available or the amount requested. The default value for SO_SNDLOWAT is 1. If SO_SNDLOWAT is set to a larger value, blocking receive calls normally wait until they have received the smaller of the low water mark value or the requested amount. Receive calls may still return less than the low water mark if an error occurs, a signal is caught, or the type of data next in the receive queue is different than that returned. SO_SNDTIMEO is an option to set a timeout value for output operations. It accepts a struct timeval parameter with the number of seconds and microseconds used to limit waits for output operations to complete. If a send operation has blocked for this much time, it returns with a partial count or with the error EWOULDBLOCK if no data were sent. In the current implementation, this timer is restarted each time additional data are delivered to the protocol, implying that the limit applies to output portions ranging in size from the low water mark to the high water mark for output. SO_RCVTIMEO is an option to set a timeout value for input operations. It accepts a struct timeval parameter with the number of seconds and microseconds used to limit waits for input operations to complete. In the current tire request to be processed. A select operation testing the ability to write to a socket will return true only if the low water mark amount could be processed. The default value for SO_SNDLOWAT is set to a convenient size for network efficiency, often 1024. SO_RCVLOWAT is an option to set the minimum count for input operations. In general, receive calls will block until any (non-zero) amount of data is received, then return with smaller of the amount available or the amount requested. The default value for SO_SNDLOWAT is 1. If SO_SNDLOWAT is set to a larger value, blocking receive calls normally wait until they have received the smaller of the low water mark value or the requested amount. Receive calls may still return less than the low water mark if an error occurs, a signal is caught, or the type of data next in the receive queue is different than that returned. SO_SNDTIMEO is an option to set a timeout value for output operations. It accepts a struct timeval parameter with the number of seconds and microseconds used to limit waits for output operations to complete. If a send operation has blocked for this much time, it returns with a partial count or with the error EWOULDBLOCK if no data were sent. In the current implementation, this timer is restarted each time additional data are delivered to the protocol, implying that the limit applies to output portions ranging in size from the low water mark to the high water mark for output. SO_RCVTIMEO is an option to set a timeout value for input operations. It accepts a struct timeval parameter with the number of seconds and microseconds used to limit waits for input operations to complete. In the current implementation, this timer is restarted each time additional data are received by the protocol, and thus the limit is in effect an inactivity timer. If a receive operation has been blocked for this much time without receiving additional data, it returns with a short count or with the error EWOULDBLOCK if no data were received. Finally, SO_TYPE and SO_ERROR are options used only with setsockopt. SO_TYPE returns the type of the socket, such as SOCK_STREAM; it is useful for servers that inherit sockets on startup. SO_ERROR returns any pending error on the socket and clears the error status. It may be used to check for asynchronous errors on connected datagram sockets or for other asynchronous errors.
Operations
Copyright 1999 by Jonathan Shapiro. All rights reserved. For terms of redistribution, see the GNU General Public License |