[cap-talk] Creating 32-bit capabilities, automatic capabilities by subclassing?

Sandro Magi smagi at naasking.homeip.net
Fri May 12 08:57:27 EDT 2006


John Carlson wrote:
> On May 10, 2006, at 5:38 AM, Sandro Magi wrote:
> 
> My question is, can I get all this capability passing in my program  
> by simply attaching
> my source code for Nodes and Arcs and Graphs to some existing capability
> classes?  Maybe there's a definition of Graphs and Arcs and Nodes  
> that I can take advantage
> of?  Then I need someway to securely share OpenGL attributes of Nodes  
> and Arcs like, position, orientation
> and color and attachments--through a web server.  Perhaps the code to  
> do this would
> be generated.  I would write the code for selecting and moving the  
> objects through 3D.

See the Waterken server: http://waterken.sourceforge.net/

> Thanks for letting me know about recent developments.
> 
> How does one let someone know the purpose of a YURL.  Are there  
> semantics that
> go with it?

A YURL is just a regular URL, with the added property that it's
unguessable. This additional property means it can be be used as a
capability, aka a secure object reference.

See also the Waterken server mailing lists, for a pointer to Tyler's
blog where he has additional starter documentation.

Sandro


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