[cap-talk] NLTSS and capability games
Karp, Alan H
alan.karp at hp.com
Fri Jul 13 00:59:51 EDT 2007
John Carlson wrote:
> Does anyone want to create capability-secure games? Maybe
> we could invent a game that would show the benefit of capability
> systems. Clue comes to mind, in some ways. How much of
> capability security can be seen in multiplayer games? If
> it is present, it could be highlighted.
Croquet isn't a game. Well, not Alan Kay's Croquet, anyway, but it has
the feel of one. At the Croquet workshop a few years ago, I showed how
knowing which rights an object held could be used to improve the
scalability of the system. For example, if my avatar doesn't have the
right to talk to your avatar, the system doesn't have to keep my
avatar's voice synchronized with others that are allowed to talk to you.
We also described this approach to the Second Life folks as a way to
handle flash mobs.
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